This Enemy was created for the game "Mea Culpa" which was created during the fall 2023 semester in Experimental Game Design at RPI. An FPS game focusing on a form of self reflection and accountability through clever use of light and darkness. This enemy slowly advances, before breaking into a straight -line sprint at the player. Paying attention to when the eyes start glowing and getting out of the way while you whittle them down is critical to survival.
Quick shot used in the game trailer!